package com.me.ultilities;

import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;

public class LoadData {
	public static AssetManager assets = new AssetManager();
	public static void load(){
		assets.load(Constants.BACKGROUND,Texture.class);
		assets.load(Constants.KATOOMBAA,Texture.class);
		assets.load(Constants.BALL,Texture.class);
		for(int i=1;i<=9;i++){
			assets.load("vase/vase_lv"+i+".png",Texture.class);
		}
		assets.load(Constants.TITLE,Texture.class);	
		
	}
	public static Texture getTexture(String path){
		return assets.get(path, Texture.class);
	}
	
}
